Handcrafted art

Most in-game art has been drawn by hand, by me.

The steam store images has been created, and assembled in, (believe it or not) PowerPoint. 😂

And, since it was claimed: some obligatory PowerPoint shannanagans

👨‍💻 About the Developer

Hi! My name is Lars-Peter, and I’m an hobby developer creating OBRUM as a passion project.

I’m really into games that requires you to think, and I wanted to mix the feeling of puzzle games with the challenges and mindset of roguelites. The result is a puzzle game where every decision matters.

I hope you enjoy OBRUM!

⚖️ Legal Information

© 2025 Lars-Peter Eriksson. All rights reserved.

OBRUM is developed and published by me as an independent project.

For support or inquiries: operator@obrum.io

Credits

Game engine

Created in Godot, versions 4.4 to 4.6.

Appreaciate this engine A LOT!

Shoutouts

I want to give thanks to a few humans who have meant alot for making this game a reality.

💖 Emma Ghebaru: For always being there.

🎨 John Östholm: Involontary design feedback giver for a year. Always giving input.

🕹️ Danial Rashidi: My biggest inspiration for even making a game in the first place.

🏓 Virgile Sadon: For testing & helping me see the game in a new light.